Players: Minimum 2
The easiest way to play. Competitors take turns throwing for 10 to 15 rounds. The winner, as you can probably guess, is the player with the highest number of points after all rounds.
Scoring
Refer to the score chart for the number of points earned for each ring.
The "KillShot"
The "KillShot" (blue dot) is worth 8 points. You can go for the Killshot TWICE in any round, but you MUST CALL THE SHOT before you take it! If you miss (aka the axe sticks elsewhere on the board or the axe drops), you receive a ZERO!
Tie Breaker
If you end your round with a tie, the WATL rules state that the tie is broken with a KillShot throw. The 2 players who tied must each throw for the Killshot once. Whoever gets closest to the Killshot is the Winner! Ask an Axepert for a tape measure if you need one!
Players: 2-16
Each team must hit all predetermined numbers on the board 3 times, putting up 1 mark each time a number is hit. Once a team has hit a number 3 times, that number is “closed out,” and is then available for scoring (if playing for points). Once both teams close out a number, the number is “dead” and will do nothing for either team that hits it for the rest of the game.
Traditionally this game is played to exactly 21, but can be played just as easily to “X”. What sets this game apart is the unique scoring method. After one player from each team throws, the lower score is subtracted from the higher score, and the difference is awarded to the team with the higher scoring throw.
For example: Steve gets a 6, Sally gets a 1; Steve is awarded 5 points (6 minus 1).
Notes:
Players 2 - 16
Each team must hit every number on the board from low to high, in order, and then again in reverse, in reverse order. In other words, each team must hit a 1, 2, 3, 4, 6, 4, 3, 2, 1. First team to complete the loop wins.
Players 2 -4
Players from competing teams throw head to head. The lower cumulative score total receives a letter. The first team to have HORSE spelled out loses. Ties result in 1 additional overtime throw. If the score is still tied after overtime, no letters are awarded and the next 2 throwers step up.
Variants:
Closer to Horse
Closest to Horse
Players 4 -8
Each “inning” is comprised of one team “batting” and the other “fielding,” and then vice versa. Players cycle through their rotation so that the same “pitcher” and “batter” throw against each other until the batter is out or gets on base.
The pitcher always throws first, always aiming for a bullseye. The batter throws second, attempting to beat the score of the pitcher. This results in three possible scenarios:
Notes: